How many Filipinos gamble online? Nobody in charge knows, and the harm is showing up on the police blotter instead

A desk at night under a lamp: an open logbook and loose pages crowded with handwriting on one side, a hospital intake form with a single line filled in on the other, and a face-down phone glowing amber between them.

On September 3, a 19-year-old second-year college student in Lipa City was charged for faking his own kidnapping.

He had sent his mother a video of himself blindfolded and crying. A message followed, demanding ₱300,000 within two hours in exchange for his life. The family went to the Lipa City police, who found him at a hotel in Calamba, Laguna, where the CCTV showed he had checked in alone. He owed around ₱800,000 on an online gambling app, having lost about ₱500,000 playing it, and the lending apps were already after him. His own account: “Nabaon ako sa utang gawa ng lending app and sobra akong natakot na hindi bayaran.” Then, to anyone watching: “Sa mga kabataan po diyan, ‘wag na ‘wag po kayo gagaya sa akin. Kumapit po ako sa patalim.”

The gambling produced the loss, the lending app produced the debt, and the debt produced the crime. Every step of it fits inside one phone.

He is not an outlier. He is the one who got a news crew. In May, a woman stopped traffic on a Cebu City highway in an apparent attempt to take her own life, carrying ₱63,000 in casino debt. The Cybercrime Investigation and Coordinating Center logged 1,890 complaints against illegal gambling sites in the first two months of 2026 and called the figure alarming.

We have already run this experiment once, with e-sabong, and the results are on the record. In 2022 a mother sold her baby for ₱45,000 to clear an e-sabong debt, and was sentenced to life in December 2024. 34 sabungeros disappeared between 2021 and 2022, and when a whistleblower finally pointed investigators at Taal Lake in 2025 they brought up 401 human skeletal remains. E-sabong has been banned by executive order since December 2022, and the PNP was still announcing a crackdown on its resurgence in February 2026.

Nobody knows how big it is

The money, at least, is counted. Philippine gross gaming revenue hit a record ₱396.14 billion in 2025, and for the first time online gambling passed the casinos, at ₱201.12 billion against ₱182.50 billion.

Bar chart of Philippine gross gaming revenue in 2025: e-games and online at 201.12 billion pesos, licensed casinos at 182.50 billion, and everything else at 12.52 billion.

The players are not. At a Senate hearing in 2025, Senator Sherwin Gatchalian presented PAGCOR’s own records: 32.117 million e-game players from January to May 2025, against 8.2 million at the end of 2024. That is roughly half the adult population in five months.

PAGCOR’s chairman then corrected his own agency’s number in the room. Those are registered accounts, he said, and active players are closer to 10 million, because people hold several accounts each.

Take either figure and the position is bad. If it is 32 million, we have a national emergency. If it is 10 million, the regulator has been publishing a number three times its own estimate of reality, and it still cannot measure the problem. A regulator that collects the revenue is not a body with any incentive to produce an honest count, and the one it did produce fell apart under a single follow-up question.

Stat card: 32.1 million e-game accounts on PAGCOR's books, 10 million active players per its chair, 50.77% of gaming revenue now online, 65 licensed gaming administrators, and 0 DepEd orders on learner gambling.

Now look for it in the health data

One tertiary psychiatric hospital admitted 48 patients for gambling disorder across ten years, 2016 to 2025, with the rise concentrated in the last three. Against 10 million players, 48 is not a measure of the harm. It is a measure of how few doors there are.

PAGCOR’s National Problem Gambling Helpline runs 24 hours on (02) 8248-9568.

← More #betterph